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1. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
I agree with the idea that turrets should have somewhat lower DPS and much, much more life. I pretty much agree with the OP. If not zero WP then 25 or so. I remember doing the same exact thing on my rail tanker in 1.5. Sure it is as much or more ...
- by Thrillhouse Van Houten - at 2014.02.25 04:39:00
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2. How to fix tanks - in Feedback/Requests [original thread]
I like the idea of hardeners significantly slowing down tanks as a compromise. People act like their tanks can't move. Well, they bloody well can! If you're going to get taken out in 3 hits...STOP SHOOTING, put on a hardener and boot it out of th...
- by Thrillhouse Van Houten - at 2014.02.25 04:18:00
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3. How to fix tanks - in Feedback/Requests [original thread]
@Dunce Masterson A logi can't self repair at all AND they can't repair other people while firing their weapon. A tanker can do both with the most eHP of anything in the game WHILE doing the most damage in the game. Hardeners and reppers make them ...
- by Thrillhouse Van Houten - at 2014.02.19 05:01:00
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4. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: honestly could be abused but i think wp for any type of spawn, uplink or crew should be 5% of wp earned by that person till they die This is a great idea, frankly. It encourages people to place GOOD/SAFE uplin...
- by Thrillhouse Van Houten - at 2014.02.19 04:35:00
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5. [Request] increase MD and HMG efficacy on vehicles - in Feedback/Requests [original thread]
Laser rifles should at least eat vehicle shields. It might bring them back into vogue, too, as capable AI (at the right ranges) and mentionable AV. +1 on the MDs for sure. +1 on the HMG, too, but a little more leery. Blaster tanks are almost fea...
- by Thrillhouse Van Houten - at 2014.02.17 07:33:00
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6. A solution for Tank Stealing - in Feedback/Requests [original thread]
I don't get this whole "Welcome to New Eden" crap. Nobody can steal your ships in Eve...unless you put the thing on a courier ship and someone literally STEALS the whole kit and kaboodle. It isn't as simple as approaching your ship in a station an...
- by Thrillhouse Van Houten - at 2013.04.12 07:25:00
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7. someone took my tank even though I was stood right next to it on deployment - in Feedback/Requests [original thread]
SKITZMORRIS I A wrote: YourDeadAgain76 wrote: Alex Bradshaw wrote: Tank stealing is now getting absurd. I deployed a tank, stood almost next to it when it was dropped, walked up to the tank, hammered circle, but still could not get in as ...
- by Thrillhouse Van Houten - at 2013.04.12 07:12:00
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8. Light Machine Guns (LMGs) for ALL classes - in Feedback/Requests [original thread]
Don't know if its true, but I heard they are planning to implement a "Minmatar AR" that has solid projectile bullets (as opposed to blaster style hybrid rounds)? Might that not be exactly like the LMG the OP is suggesting? Faster RoF, lower damage...
- by Thrillhouse Van Houten - at 2013.04.12 07:01:00
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9. Starter fits for NPC players only - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Sure, you'll make more money in a Player-Owned Corporation... If they don't have a high tax rate. Even then, what if you go broke? Are they forced to leave the corp, or are you going to force players to beg for money so th...
- by Thrillhouse Van Houten - at 2013.04.10 07:22:00
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10. Corporation Tax - in Feedback/Requests [original thread]
B Team wrote: Thrillhouse Van Houten wrote: As I pointed out before, I'm sure many "real" Merc bands had their individual shares reduced by ridiculous amounts by greedy leadership and quite often. You might want to actually look at what ...
- by Thrillhouse Van Houten - at 2013.04.10 07:01:00
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11. Starter fits for NPC players only - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Don't use what you can't afford to lose. New players - NPC Corp or not - can't afford to lose ANYTHING. So.... don't play? Just because you joined a friend's Corp when you started? Or because you're part of a gaming c...
- by Thrillhouse Van Houten - at 2013.04.10 06:45:00
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12. feedback: do not add players to matches that are already started - in Feedback/Requests [original thread]
Agreed. I get thrown into matches with less than 1 minute left on the timer or the clone count is 72/20 and I'm on the side with 20. I get that they don't want 10,000 half full games versus 5000 full ones, but there should be a floor as to how muc...
- by Thrillhouse Van Houten - at 2013.04.10 01:30:00
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13. Starter fits for NPC players only - in Feedback/Requests [original thread]
Maken Tosch wrote: Sorry but I have to agree with Ulysses here. It will just encourage players to stay in NPC corps. Besides, Eve Online still gives veteran players free newbie ships that have one mining laser and one turret fitted whenever the...
- by Thrillhouse Van Houten - at 2013.04.10 01:25:00
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14. Starter fits for NPC players only - in Feedback/Requests [original thread]
Ulysses Knapse wrote: No. We do not need more people in NPC corps. We simply do not. Uh...what? You think saving a couple thousand ISK per suit will keep people in NPC Corps? Even if they are paying a 11% or 15% tax to be in that NPC Corp? ...
- by Thrillhouse Van Houten - at 2013.04.10 01:07:00
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15. LAVS - in Feedback/Requests [original thread]
I think LAVs need a true buff. No need to change anything on them... ...they should add a bulletproof shield to the front of the turret. Open above the gun but still provides a modicum of protection from frontal fire. As it is right now, I can li...
- by Thrillhouse Van Houten - at 2013.04.10 00:53:00
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16. do away with Aurum? - in Feedback/Requests [original thread]
It is funny that the OP mentions how time in-game is already enough of an advantage, that AUR items don't need to make the imbalance even greater... ...but they do exactly the opposite. You can pay real money to get higher level tech than your ch...
- by Thrillhouse Van Houten - at 2013.04.10 00:38:00
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17. Starter fits for NPC players only - in Feedback/Requests [original thread]
While responding to the recent thread started by CCP Nullarbor regarding Corporation Tax , I once again found myself mulling over the "problem" of Starter fits usage by non-newbies. While hardly a game breaker, it nonetheless does insidious work...
- by Thrillhouse Van Houten - at 2013.04.10 00:24:00
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18. Corporation Tax - in Feedback/Requests [original thread]
I feel like people get really stuck on the word "mercenaries." Mercs don't HAVE to be unkempt, five o'clock shadow scratching, rumpled 10-day unwashed combat fatigues wearing, lawless badasses. The only requirement that needs to be satisfied in or...
- by Thrillhouse Van Houten - at 2013.04.09 22:07:00
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19. Corporation Tax - in Feedback/Requests [original thread]
Taxes aren't fixed in Eve. A CEO sets the Corps tax rate and the members pay into the Corp wallet out of the money they make. Nothing would force ANY CEO to adjust his tax rate the same in Eve as in Dust, to my understanding (I play both). The opt...
- by Thrillhouse Van Houten - at 2013.04.07 21:57:00
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20. Corporation Tax - in Feedback/Requests [original thread]
I started a corp in Eve while I played solo with a 0% tax rate. No muss, no fuss. It costs the merest SP to gain the skills. It costs a million (?) ISK, which is not truly very difficult to gain (even less so in Eve). If you really don't want to c...
- by Thrillhouse Van Houten - at 2013.04.07 06:08:00
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